Behind the Scenes of Fallout, Gaming’s Most Unexpected TV Hit
The Fallout TV series is back to streaming services, and it's safe to say that viewers were agreeably astonished by the quality of its first season. By illustrating the atomic-age, post-apocalyptic United States through the perspectives of three distinct characters, it succeeded in capturing various facets of the gamer's journey.
We followed Lucy the vault dweller, striving to uphold her morals and discovering that the barren landscape made that exceptionally challenging; Brotherhood initiate Max, the militant faction new recruit, who starts challenging his organization's leadership and creates a lot of havoc in powered exoskeleton; and the Ghoul, a breakout character who has completely shed any moral compass out in the radioactive badlands.
Setting the Stage for a New Chapter
The debut season's ending revealed key information about the culprits behind the nuclear war that sealed a society in subterranean shelters for centuries. It also posed plenty of questions open for the next installment – and, now, anticipations are significantly higher.
“We'd gladly accept ‘pretty good’ – let’s get that on a poster,” says Jonah Nolan.
“Heading into the first season, everyone’s like, ‘Just don't mess it up’,” states Todd Howard. “We’re over the moon with the reception to the show, so this time people are coming in with more excitement and altered expectations.”
A New Vegas Vibe for Season Two
The new season is taking place in New Vegas, the location of the 2010’s game Fallout: New Vegas, which is frequently celebrated for having the most compelling narratives and personalities in the series, despite the fact that it was somewhat buggy at launch.
“It embodies a sun-baked feel, a Mojave vibe, that’s so key to that game,” notes Nolan. “That dusty, desolate Route 66 feeling of the game is so much rewarding to incorporate into the show.”
In the series narrative, a long time has elapsed since the events of the New Vegas game by the time the characters make their way there. However, the creators suggest that it will honor the gamer's experience.
The Importance of Physical Sets
The Fallout TV series is praised for its tactile feel – its creators prioritized physical models and sets were fabricated, mirroring the makeshift nature of the settlements in the games.
“As a sci-fi fan, so many series I watch, I’m aware that they’re all standing in front of a blue screen,” says another of the showrunners. “The whole point of an adaptation, especially of a interactive medium, is to seem like it’s tangible.”
Actually, pretty much each creature you see on-screen is practical, even the notoriously frightening mutated beasts known as the apex predators. In the show, they are created using animatronics, and were by all accounts quite terrifying up close.
Made by Fans, for Fans
The Fallout series succeeds because it is made by talented film-makers who are also passionate gamers, with the help of the visionaries behind the franchise. This mutual respect for the universe is evident in the end result.
The second season is launching on a episode-by-episode basis rather than as a binge-able batch, marking a change from the first season. This format will foster a different audience reaction, something the team themselves are eager to engage with.
“It has more depth, it’s more expansive, it’s funnier, it has a lot of revelations,” teases the game director. “I can't wait to seeing what people think.”